Part 4: Dealing with the Rent
New Music: Gusty Town








And Tony's list of bad deeds grew.









Oops...


Ah. Is that right?








As a reminder, today (game time) is Thursday.
Music: Blue Lady













Looks like we found our mystery.

(Complicated?)

Music: Gusty Town







Again, enquiring unless stated otherwise.


The second choice reads "Is everyone behind in the rent?"
What could be so sensitive?






Well, we pissed Margaret off, but she hasn't kicked us out yet. Let's ignore that just happened and let's get going...
New Music: Insomnia (Last Window)




This will happen even if we picked the other choice, so the only way to not piss her off is to not press her. Yes, this game actually has consequences for pressing everything. Not that it's going to stop me.
Anyway, we talk to Margaret again.


Music: Gusty Town

Orange questions with gray mark are questions that you get for picking the wrong choice and missing the normal question. We can actually get this earlier during the talk with Tony.






Our apology makes her happy!




You know, if you started with this Kyle wouldn't have to press you.





Oh, yeah. Different standards and all that.



(Not the main reason?)


So, right after apologizing for asking too much, Kyle immediately ask even more.



We're going to ignore this advice, obviously.




Margaret head back into her room.

Don't worry, the game will remind us about it later.
Music: Overstepped Memory

We now have to check our mailbox since Kyle won't go up until we do. Naturally, we examine everything except the mailbox. We can do that by pressing the magnifying glass icon.
Music: Hidden Proof

Like I said (and like the game says), we can use the slider to look around. The notebook and bag items are for using the notebook or items, respectively.

Window I can see the street through the window, but there's not exactly much to look at.
Cabinet A large, wooden cabinet complete with doors and drawers. Empty ones.
Table lamp This light shade has seen better days. Doubt the holes are part of the design.
Chairs Two old, but sturdily built chairs. Wonder how long since someone actually sat on one.
Bookshelf Nothing but an ageing wooden bookshelf. I can see some graffiti on the back of the shelves. Classy.
Boxes There are a lot of cardboard boxes piled up next to the wall. They look pretty full.

Floor lamp Doesn't seem to have a bulb in place, but I'm sure it'd work if it did.


Sofa There's a sofa in the corner of the lobby. Looks like a victim of too many behinds...
Frame A photo of a city skyline is hanging on the wall.
Vending machine There's a vending machine in the lobby.

Note There's a notice on the vending machine.

Zoomed-in note Special Promotion: Buy something from the machine and be sure to check the reverse of the bottle cap. Winners will receive fabulous prizes! For more information, please contact the landlady or the proprietor of Lucky's Café. Good luck! Make your 25 cents count!

Next up: Doors.

Note There's a note on the elevator call button. "Notice: Elevator out of order"

This game is different in that only the doorknob is shown instead of the full door.
Knock No point knocking the door of a closed café.



This is Margaret's room. It wasn't shown in the map. Buzzing and knocking have the same effect, so I'm just going to write knock because of habit.
Wreath A christmas wreath is hanging on the door. How very festive.
Knock
Music: Blue Lady

This kind of sprite means that the character is behind the door. Notice how the door is slightly open.




Knock (again)
Margaret: Who's there?

Margaret: I'm a little busy at the moment, sorry.
She didn't even bother coming out this time.

Music: Hidden Proof

Plant There's a sad-looking pot plant in the corner of the lobby.

Board It's a notice board for the residents. Some bits of paper are pinned to it.

Top left note There's a notice pinned to the board. It says: Due to recent decision to cease leasing these apartments, tenants are required to vacate the premises by the end of the month.

Right note There's a notice pinned to the board. It says: Tenants should be sure to empty their mailboxes on a regular basis.
Bottom note There's a notice pinned to the board. It says: Please refrain from littering. Thank you.
Mailboxes in the right It's the mailboxes for the fourth floor. They're just sitting there all neglected.

Mailboxes in the middle These mailboxes are for the third floor residents.
Mailboxes in the left These mailboxes are for the tenants on the second floor.
Bottom left mailbox As expected, it's full of mail.

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It's time for another minigame. All minigame (except the first one) are accompanied by this swirl effect and the same jingle from Hotel Dusk.

We'll just tap the lock to take a closer look...


Or to your eviction notice.

We can open the notebook during a minigame. It has the code I've shown earlier.

Just follow the instructions from the notebook.
